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Ghosts unfinished business
Ghosts unfinished business












ghosts unfinished business

GHOSTS UNFINISHED BUSINESS FREE

Putting ghost into need to kill his loved one only to free him because you are not Moros or Sin-Eater can be too much, in my POV. Especially as beside magic, there are not any possible things to release Anchors than destroying them. If you want to make it more difficult, you may say ghosts need to resolve both his Aspirations AND Anchors to move on, but I would not be so cruel on most instances. ( That's where PCs come and can help ghost to resolve those things - if they research or talk with ghost. If they are all resolved, ghost can move on to Afterlife. Hack is fairy simple - Each ghost, on it's creation ( just after death of the body ) got's Aspirations dedicated to it's Unfinished Business. ( And to have maniacal spirits with centuries long plans. Yes, I made it so we can have Unfinished Business for ghosts NPCs. That's why, when I created with Mr Gone the Ephemeral Beings char sheets I explicite said to him to put Aspirations on it if he can squeeze them, even if Ephemera's do not use them normally. Ha, someone finally seen that! Yes, I think that Unfinished Business thing with ghosts was a bit bummer in 2E rules part. The Underworld is the only place they can increase in Rank, and at high enough Rank they can become straight-up gods of death. When their Anchors are destroyed or resolved, they go to the Underworld. However, their relationship with the underworld hints that they may be something very different.

ghosts unfinished business

At first glance, ghosts appear to be echoes that people sometimes leave behind when they die. Npbody is totally sure what happens to the soul after death, but it most definitely does not become a ghost. If it's just an oversight (or assumption), what system would you use for helping a ghost pass on?An important thing to know about CofD metaphysics is that a ghost is not the person who died, although it may think it is. Why is this? Is it just an oversight in the rules? Or do you think they are going for something a little different with their ghosts? You can resolve or destroy their anchors, but this ultimately just sends them to the Underworld. I notice there isn't anything in CofD about helping ghosts resolve their unfinished business.














Ghosts unfinished business